An editor, not a framework
Scene graph, inspector, asset browser, prefabs, tile painting and a timeline in one dockable ImGui window, in front of the live game.
C# with hot reload
Write Components and SceneComponents in your own project. Save a file and the editor recompiles and reloads the scene.
Ships as one binary
Publish with NativeAOT and trimming from inside the editor. Source-generated serialization means no runtime reflection.
Built for automation
A loopback gateway, the voltage CLI and an MCP server let scripts and AI agents drive the editor like a person would.